Blog
Updates + release notes
Every Visualz release lands here with a changelog. Other posts — deep dives, announcements, behind-the-scenes — show up alongside.
- Release · v3.0.9
Visualz 3.0.9
Deck workflow polish — three-zone pads, parameter scroller in Perform, persistent overlay panels, and a 3D waveform with five new modes.
- Release · v3.0.8
Visualz 3.0.8
CVJ-1 network controls — manage WiFi from inside Visualz when the deck is running shell-mode, plus an automatic boot-time reconnect to the last-known network.
- Release · v3.0.7
Visualz 3.0.7
CVJ-1 launch — pre-orders open at $2499, a dedicated deck-mode UI in the app, multi-seat PRO licensing, and a phone-based remote for paid users.
- Release · v3.0.6
Visualz 3.0.6
Hotfix — recording works in packaged builds, custom output resolutions actually accept input, engine-resolution changes flow cleanly to the 2nd monitor, audio bindings survive a drag between layers, and the default shader gets color pickers.
- Release · v3.0.5
Visualz 3.0.5
Three-tier free model — live performance free forever, sign in for 10,000 AI tokens, PRO unlocks save / export / record. No watermark, ever.
- Release · v3.0.4
Visualz 3.0.4
Audio analysis worklet refinements — tighter onset detection and steadier BPM tracking under noisy input.
- Release · v3.0.3
Visualz 3.0.3
Big feature drop — beat-orbit camera, generation tasks panel, redesigned tokens checkout, transport rework, and AI video improvements.
- Release · v3.0.2
Visualz 3.0.2
Internal housekeeping — dependency sync across renderer / desktop / web and version-stamp alignment.
- Release · v3.0.1
Visualz 3.0.1
Post-v3 stability — AI job persistence, sign-in resilience, and a smoother website experience.
- Release · v3.0.0
Visualz 3.0.0
The v3 release — new audio-reactive deck, AI generation for shaders / plugins / 3D / textures / sprite sheets, FanCam™, CrowdStream™, and BrowserStream™.
- Post
Welcome to Visualz
A short intro to what Visualz is, who it's for, and how we think about live-visual tooling.
