Send any output to a separate window on a second display. Per-window slicing and projection mapping. Drive the main wall, booth visuals, and a confidence monitor at once.
I/O
Outputs — drive everything at once.
Visualz reads the engine canvas back once per frame and fans it out to as many outputs as you've configured. External windows on every display, Syphon / Spout / NDI publishers for the rest of your rig, BrowserStream™ to a remote OBS, RTMP for the broadcast — at the same time, in sync.
Publish the engine canvas as a Syphon server. Resolume, MadMapper, OBS, or any Syphon-aware app can subscribe with zero copies.
Beta
Publish the engine canvas as a Spout sender. Resolume Arena, vMix, OBS Studio, TouchDesigner — any Spout receiver can pull the frames live.
Beta
Network Device Interface output for routing across the LAN. Mix Visualz into a vMix / TriCaster setup, or feed it to a separate machine running the mapper.
Beta
WebRTC stream to anyone with a URL. Sub-second latency, no install. P2P up to ~10 viewers; for larger broadcasts, RTMP is the answer.
Tokens
Push the deck straight to YouTube, Twitch, Facebook, or any RTMP ingest. Presets for the big platforms; Custom for everything else.
Tokens
Per-output slicing + projection mapping
Every output gets its own slice (the region of the engine canvas it draws from) and its own destination shape. Drag handles on a per-output mapper to align onto a projector wall, a curved LED, or an off-axis monitor. Save the map with the set so it loads exactly how you tuned it.
One readback feeds them all
The engine renders the canvas once per frame and shares the bytes across every active output. Adding a Syphon publisher or a second window doesn't double the render cost.
