Welcome to the new Visualz 3

AI

Generate the set you don't have yet.

Built-in AI generates every asset kind the deck consumes — video, shaders, plugins, 3D models, textures, and sprite sheets — from a prompt and a few knobs. Pro plan unlocks AI; token packs meter the actual generations.

Anything in this neon blue — across Visualz and this site — marks an AI surface.

What it generates

Video clips, shader sources with full GLSL, plugin bundles you can drop in the library, 3D models (text or image to GLB), textures as PBR bundles (up to 5 maps — albedo, normal, roughness, metalness, emissive — wired straight to the model's slots), and sprite sheets as frame-packed atlases. Each output lands as a regular library asset — no special path, no separate inspector.

Workflow

Each library kind has its own AI panel — open the one you want, describe what you need, and run it. Previews appear in seconds for textures and sprite sheets, longer for video and 3D. The result lands in your library ready to use — as a clip source, a shader input, a material map, or whatever the kind implies. Jobs that fail before they render refund in full; cancel a running job and half the tokens come back.

Requires Pro + tokens

AI generation is a Pro feature — both buying token packs and running generations require an active Visualz Pro plan. Free mode is for learning the rig on a watermarked output; Pro unlocks marketplace publishing and AI. Once you're on Pro, AI runs on the same token pool as BrowserStream™, RTMP, and fan cam — pay-as-you-go, no AI-specific subscription clock. Tokens expire 365 days from purchase and never auto-renew.

Tokens: AI gen draws from the same pool as streaming — shaders ~5, textures ~10, 3D models ~20–40, plugins ~2300, AI video metered on submit.

Yours to keep

Generated assets ship into your local library and stay there. Bundle them into a set or VJ Pack, list them on the marketplace, or just keep them on your laptop. Visualz doesn't hold them in a cloud-only state.