Features
Everything in one VJ tool.
74 effects, 20 sources, procedural shaders, 3D models, textures, sprite sheets, plugins, FX presets, AI generation, full I/O + MIDI, touring-grade show control, and live audience tools. Pick a section below for the full catalog or click any card for the deep-dive.
A 74-deep effect chain with per-effect dry/wet. Bloom, glitch, CRT, ASCII, kaleidoscope, face tracker — all audio-bindable, composited through 24 layer blend modes and luma-mask layers.
Everything a clip can start from — fractals, tunnels, particles, 3D waveforms, lighting rigs, video, webcams, Spout/Syphon feeds, and live audience cameras. All audio-reactive out of the box.
Procedural sources from the built-in registry, a full GLSL editor with hot-reload, and one-click ISF import for the community shader ecosystem.
Drop glTF / OBJ / FBX into the media library and any clip can drive a rotating, PBR-lit mesh.
PNG, JPG, EXR, HDR — feed shaders, light 3D, or mix as clips. Hash-deduped on import.
Drop images into a 1×1 to 4×4 cell grid or generate them with AI (static or AnimateDiff). Frame-packed atlases play as audio-bindable animations.
Drop MP4 / MOV / WebM clips and PNG / JPG / GIF / WebP stills into the media library. Loop, reverse, bounce, frame-accurate cue points, audio-bound playback — or grab community clips from the marketplace.
Third-party sources + effects. Generate them with AI, hand-write them in ESM, or install community bundles — edits on disk hot-reload into the live scene, no restart.
Snapshot an effect chain at any bus — clip, layer, track, or set. Apply with one click; share via the marketplace.
A set plus every asset it references, in one importable file. Hash-dedups against your library on import — no duplicate media.
Generate video, shaders, plugins, 3D models, textures, and sprite sheets from a prompt — token-metered, no subscription.
Publish shaders, plugins, VJ Packs, FX presets, textures, 3D models, sprite sheets, and video clips to the marketplace. Free to publish, free to install while we grow the community.
Native-res external windows, Syphon, Spout, NDI, BrowserStream™, RTMP — one engine readback feeds them all. Per-output slicing, projection mapping, and multi-projector edge blending.
Webcams, screen captures, HDMI capture cards — any device the OS can see becomes a clip source you can mix and modulate.
Bind any param to CC, notes, pitch bend, aftertouch, OSC paths, or keyboard keys. Curves, smoothing, takeover modes, Learn — plus 8 mod buses so one knob rides many params.
Chase SMPTE from your DAW or the desk — MTC and LTC — and fire tracks, scenes, FX presets, blackout, and master levels on exact frames.
Art-Net + sACN output straight from the audio engine. Map bands, beat flashes, and the master fader onto lighting channels — no extra hardware.
Leader/follower over the LAN keeps every wall bar-accurate and cutting together — with automatic failover if a machine drops.
Local HTTP + WebSocket API speaking the same commands as OSC. Companion buttons, custom panels, ten-line scripts — with live rig state pushed back.
Beat-locked keyframe lanes over any bindable parameter. Build the arc, loop it, perform on top.
Preview bus with TAKE, beat/bar launch quantize, grand master fader, UI lock, and autosave with crash recovery.
Stream the deck to anyone with a URL. P2P WebRTC, sub-second latency, no install.
Push synced color, strobe, flashlight, and full video to every audience phone — mixed freely, each layer with its own opacity.
Audience phones publish camera feeds into the deck. Review + compose them live.
Drive the rig from any phone — change tracks, play, blackout. QR pair, no app, PRO.
