Two generation modes
Static generates each frame independently — sixteen takes on "neon skull sticker" for random-on-beat variety. Animated generates the frames as one coherent motion, for loops that read as movement rather than a shuffle. Choose 1–16 frames — square counts (1, 4, 9, 16) pack the cleanest grids — plus playback fps from 1–60 and a loop toggle.
Style presets
A preset steers the whole sheet toward a use case, or leave it on auto and let the prompt speak for itself.
Game sprite
Character-style frames with clean silhouettes — the classic sprite look.
Pixel art
Chunky low-res aesthetic, made for the deck’s retro effect stacks.
Icon
Bold, centered, single-subject frames that read at any size.
VJ overlay
High-contrast shapes designed to luma-key over other layers.
Particle
Small glowing elements for particle-style flicker animations.
Background removal, built in
Flip on remove background and every frame comes back with transparent alpha — sprites composite straight over your layers without a luma-key pass.