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Effects · Retro

Game Boy

4-color console palette quantization.

What it does

Three picks: DMG green, GB Pocket grey, sepia tones. Different vibe from CGA — this is the 4-shade brightness ramp.

Plugin id: core.gameBoy

Parameters

The controls you'll see in the inspector. Like every effect parameter in Visualz, each one is audio-bindable — route a frequency band, beat onset, sweep, or MIDI CC at it and it moves with the show.

palette

Runs everywhere effects run

Drop Game Boy on any of the four buses — clip, layer, track, or set — with pre-or-post placement and a per-effect dry/wet mix. Stack it with the rest of the chain freely; the engine batches everything into a single per-frame draw graph, and a chain you like can be saved as an FX preset and re-applied with one click.